Type of game: Puzzle game. 

Average Time: 10 minutes.

How To: The objective is to match the pairs of monsters (by color).Use the selector to change between the diferents possible paths. (there's a better in-game how to play)

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            CREDITS
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Motor: Godot Engine 4.0.3 https://godotengine.org/

Idea & GameDev: Ferter https://www.youtube.com/@fertakusM

Fonts: https://www.1001freefonts.com/ 

Assets/Audios: https://kenney.nl/

Development log

Comments

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(+1)

Interesante el camino que acabó tomando la mecánica de base, volviéndose más un juego de puzzle de memoria y coordinación. A pesar de los elementos que faltan por pulir, es un juego bastante retador y entretenido ÒwÓ

(+1)

Muchas gracias JodaDev por probarlo! 
Si.. al final a surgido eso que dices, un juego de "memoria y velocidad con el ratón". 

Le dedicaré algunos updates más para intentar mejorar la jugabilidad (un buen tutorial, 4 pantallitas más assequibles y poco mas..). Aunque soy evidentemente consciente de que este juegono va a ir a ningun lado, pues.. almenos dejarlo lo mas "redondo" posible. 

Un saludo crack! 

(+1)

Muy original, me parecio entretenido, y divertido!! 

Gracias por compartir!

Gracias crack por darle una oportunidad! ahahahaha

Un videojuego... por prqueño y cutre que sea... sin nadie que lo pruebe no tiene ningún sentido! 

Así que todo un placer si te ha entretenido 2 minutos almenos! 

Un saludo! 

(+1)

Good idea, it has potential!

Here's an idea to improve the user experience, see what you think.

I would try to make the spawn point of the monsters change to the colour of the next monster, so the player could have a little more margin.

Un saludo ;)

(+1)

I Like it !!
And... I did it ... so fast !! 

It was only 3 line of code and one *.png for each color. 


Thanks for the Idea ! 

Next challenge? 


Gracias crack, un saludo! 

This is really good customer service 😃!

 ...maybe something similar with intersections, marking in some way what the next path to change to would be before clicking.

I don't know if I explain myself?

I think i got'ya! 

Now u can see the next selector path before click it! 

Really love your feedback. 

¿next challange? XD

Inspired by your first tip, now there's a new level with a "new mechanics" 



The Gizmo Zpeed level, 

No apto para cardíacos xD


Saludos! 

Lol, thank you very much for the tribute.

This is a very personal opinion, and it's possible that the approach may not align with your vision. If you don't want to proceed in this direction, I would completely understand...

...here's my suggestion: if it's a puzzle game, I think it would make sense to be able to see the queue of monsters to appear (all of them, not just a hint like it is now). It would make it more of a puzzle and less like an arcade game.

Un saludo!
(2 edits)

Hi again! 

I know what you mean, but my idea in this game is that to win you need reaction speed and memory (because the screens always follow the same pattern).  Still, thank you very much for your tips, thanks to it now the game is much better!

Un saludo! 

I think level 3 is actually impossible? I think the second blue guy should be swapped with the only pale brown guy, because one of the pink guys is in the way.

(+1)
Fixed! The problem was the spawning time between the monsters. That the last update I made it a little easier for all the levels (because it gave a little more space) but I didn't realize that this level 2 became literally impossible. Sorry!